
if you're so smart, then who is this

hmm that’s five pebbles from the titular indie game: Rain World, the DLC of which I am currently playing and enjoying GREATLY. The Watcher campaign is as fantastic as it is confusing, as unfair as it is beautiful. Aimless wandering has never felt more aimless, and yet, the sheer disorientation leads to an experience so uniquely-cadenced that I can’t think of another game that feels quite like it. Like a journey whose objective is unknown to you, you simply move to survive, bouncing between timelines in a vain effort for meaning - that meaning, however, is constructed through that very survival. The asynchrony of the world leads to the occasional moment of blissful serenity, a brief hiatus from predator and time, to stand and observe quietly the environments and art without interruption - as if the game knows this, the music slowly fades in to drench the scene in meaning. A sense of poignancy underpins those candid moments in a way very few games can muster. Some feel the sentiment of The Watcher betrays the OG game, but I think it’s the only way to develop the same confused spectacle that the base game had, by pushing the boundaries of its own framework.
She watchers on my Rainworld till I find the solution