canmom:

The game I’ve been working on for almost two years is now in open beta if you wanna try it out!!

Boom Boom Hamster Doom is a VR game about commanding teams of hamsters fighting across a completely destructible island. If you want an X-meets-Y description, it’s much like Worms, but at tabletop scale. It’s toyetic as hell - you lead them around on leashes with your little crab claw, and pull back like a catapult to aim missiles or boxing gloves, throw an airstrike like a paper plane, or fly them around in little jetpacks.

I’ve worked on pretty much every corner of this game - in particular, shading, animation, UI, gameplay and the procedural generation of the islands. And like, you know me, I want to tell you all about it. I’m writing a whole lot more diving into how just about every aspect of the game was built, from voxel meshing and networked physics to ocean rendering, bot AI, and obscure DOTS optimisation headaches… which will all be appearing right here. I’ll keep you updated.

We’ll be moving into full early-access soon, but you can already jump in the beta here, and play against other people or bots in the forest and ice biomes. You’ll need to have a Quest 2 or Quest 3 headset - but if you have another headset, don’t worry, we are planning on a Steam release down the line. I’ll keep you posted.

All feedback is extremely welcome! I’m nervous/proud/excited for the game to finally see the light of day.