hollowedskin:

derinthescarletpescatarian:

sew-birb:

derinthescarletpescatarian:

uncivilliberties:

derinthescarletpescatarian:

smallwanderer218:

derinthescarletpescatarian:

I want to play Two Point Museum (procrastinating) but it’s $48 and I am philosophically against spending nearly fifty bucks for a game that I know will be fundamentally identical to Two Point Hospital and Two Point Campus. I have to wait for it to go on sale for like. Moral reasons. I will not condone this pricing structure by giving them that much.

I take this line about a lot of things and no one understands me. No, I will not be buying that it is deliberately overpriced. My wife tries to help: “it’s okay, we can afford it.” But that’s not the Point. Moral reasons.

You get it! It’s not about what I can afford, it’s about accepting a pricing standard that I am not willing to accept. I’ve had people offer to buy me games like this as Christmas presents or whatever and it’s like nono, your money spent on my behalf is as bad as my money. I am choosing not to have this transaction happen until the other party is being reasonable.

#me 🏴‍☠️ the sims after being a loyal fan for many years#partly bc they made the base game free#and i paid like 60 dollars for that back in the day#and now that im an adult#i fundamentally disagree with their pricing and business model#the kits are fucking insane

That’s the reason they made the base game free

The current Guybrush estimate (adjusted for inflation) agrees with Derin (but only just)

From here:

(the tightrope of emotions I walked searching for this website by name istg)

Guybrush’s calculation includes the cost of printing and distribution of game CDs or cartridges. Digitally distributed games should be cheaper, same as ebooks should be cheaper than paperbacks.

Also this is a maximum, doesn’t mean every game is worth 47 bucks and 28 cents. I already own this game twice in different skins Guybrush, keep up with modern game development practices.

My partner and I have a rule about games, which is never pay more than $1 for each hour of gameplay.

So a $40 game with only 10h of gameplay can wait till it’s ten bucks. A game I know I will spend 500h on I’m happy to spend 80 bucks.

I’m baffled by digital preorder though where you don’t even get a real object for the extra money. Like preorder used to be to ensure you got a copy on release day, but there is no limit to digital copies. Steam isn’t going to run out? Why am I paying upwards of $30 extra for an in game cosmetic that isn’t even a physical object I can put on my shelf.