exoplaneeet:

a video game where you’re playing a government module-ed secunit could do SOOOOO much with the idea of character agency and the very idea of quest markers. not doing something or doing something too slow would make you take damage. careful interpretations of the quest log to avoid punishment. make it frustrating to play. diegetically justifying the format of a strictly linear shooter.

BUT THEN second act comes. your government module is hacked. this is now an open world game with almost no guidance. job sim elements, detective elements. learning new skills, new interactions. there HAS to be a section towards the end where the govt module is enabled again. back to the restrictions. remind the player JUST how much they’ve learned they can do by taking it away. regaining agency should make the player weep with relief akin to solving a complicated puzzle or difficult boss.

the mandatory motion of slavery vs the paralyzing freedom of choice.

Do You See It. Do You Understand My Vision.