the game award categories for big studios should really be something like
“Thrived despite horrible optimization and insane system requirements”
“Largest Install of the Year”
“Fastest Crash and Burn”
“Best Early Access”
“Funniest Bug”
“Greediest microtransactions”
“Most Pointless Open World”
“Highest Polygon Count”
“Most Customers Duped into Pre-Ordering”“Most Dishonest Trailer”
“Most pointless live service game”
“Most crossovers”
“Longest crunched studio”
“worst studio retention rate”
“Most layoffs”
“Biggest merger”