thetacriterion:

sahonithereadwolf:

retrogamingblog2:

This is legitimately a very good example about how game design is often a magicians trick. It is smoke, mirrors, and presentation. The right amount of lie and truth to put someone into the same mindset, evoke a mood, encourage a type of behavior…

itp: a lot of people who have never played SMB1 but are pretty confident they know how it works