February 2024

escuerzoresucitado:

Theloderma corticale

anarchblr:

anarchblr:

The final version of the resolution calls for a permanent ceasefire in Gaza; the immediate and unconditional release of all hostages; and humanitarian assistance, including medicine, food, and water to be sent into the war-torn region. It also calls for the creation of plans to protect civilians in the region.

Hundreds of activists, largely pro-Palestinian groups, packed City Hall during the meeting, filling the 1st floor lobby as the public gallery upstairs filled to capacity.

lynxfrost13:

brightwingedbat:

catmask:

btw with art when people say ‘youve got to do it scared’ 'youve got to draw bad’ 'youre not gonna know how to do it until you do it’ it sounds like bullshit but its true. 90% of art is just getting over the fear that it’s not going to be good enough to deserve to be made in the first place. but you’re here. you’re alive and, with no need to justify that, you’re going to make art. it’s just part of being alive. you’ll spend so long worrying you aren’t doing it good enough that you’ll look back and realized you didn’t live a single day of it.

5+ years of DO IT SCARED

We all start somewhere

SO MANY YEARS OF DOING IT SCARED

BUT WE STILL GOING BABY

are you a big blog?

Not really, why do you ask?

yomikoreadsbooks:

azuremist:

Google is going to start scraping all of their platforms to use for AI training. So, here are some alternatives for common Google tools!

Google Chrome -> Firefox

If you’re on tumblr, you’ve probably already been told this a thousand times. But FireFox is an open-source browser which is safe, fast and secure. Basically all other browsers are Chrome reskins. Try Firefox Profilemaker, Arkenfox and Librewolf! Alternatively, vanilla Firefox is alright, but get Ublock Origin, turn off pocket, and get Tabliss.

Google Search -> DuckDuckGo

DuckDuckGo very rarely tracks or stores your browsing data (though they have only been known to sell this info to Microsoft). Don’t use their browser; only their search engine. Domain visits in their browser get shared. Alternatively, you can also use Ecosia, which is a safe search engine that uses its income to plant trees! 🌲

Google Reverse Image Search -> Tineye

Tineye uses image identification tech rather than keywords, metadata or watermarks to find you the source of your image!

Gmail -> ProtonMail

All data stored on ProtonMail is encrypted, and it boasts self-destructing emails, text search, and a commitment to user privacy. Tutanota is also a good alternative!

Google Docs -> LibreOffice

LibreOffice is free and open-source software, which includes functions like writing, spreadsheets, presentations, graphics, formula editing and more.

Google Translate -> DeepL

DeepL is notable for its accuracy of translation, and is much better that Google Translate in this regard. It does cost money for unlimited usage, but it will let you translate 500,000 characters per month for free. If this is a dealbreaker, consider checking out the iTranslate app.

Google Forms -> ClickUp

ClickUp comes with a built-in form view, and also has a documents feature, which could make it a good option to take out two birds with one stone.

Google Drive -> Mega

Mega offers a better encryption method than Google Drive, which means it’s more secure.

YouTube -> PeerTube

YouTube is the most difficult to account for, because it has a functional monopoly on long-form video-sharing. That being said, PeerTube is open-source and decentralized. The Internet Archive also has a video section!

However, if you still want access to YouTube’s library, check out NewPipe and LibreTube! NewPipe scrapes YouTube’s API so you can watch YouTube videos without Google collecting your info. LibreTube does the same thing, but instead of using YouTube servers, it uses piped servers, so Google doesn’t even get your IP address. Both of these are free, don’t require sign-ins, and are open source!

Please feel free to drop your favorite alternatives to Google-owned products, too! And, if this topic interests you, consider checking out Glaze as well! It alters your artwork and photos so that it’s more difficult to use to train AI with! ⭐️

Helpful internet stuff!! ✨

devsgames:

On Scoping And Idea Management for Games

I started my teaching gig (which is incredibly chaotic but I’m very much enjoying it despite that) and I noticed a really consistent theme with some student project pitches around the idea of planning and scoping projects. Some advice that I gave them that I think is worth repeating and reinforcing here:

You are not a AAA studio. Do not plan to make games like a AAA studio.

If your concept, premise, pitch or idea of a game that you actually want to finish contains elements, mechanics or concepts that is predominantly executed by AAA studios, please for the love of god don’t expect to be able to execute them without brutally interrogating them first.

Things like: Soulslike game balance, ‘open world’, heavily systemic design, online multiplayer, complex mechanics, etc. You know, things you largely only see AAA studios (or very experienced dev teams) complete with any semblance of success. There’s a reason many of these are only executed by large teams.

This isn’t to say it’s impossible to execute on these ideas or that it’s not worthwhile experimenting with it a little, but if you’re going into it with little previous development experience and expect to come out the other end with a 'finished’ thing, you’re overscoping and setting yourself up for failure.

Ever notice how AAA studios even struggle to execute complex concepts like that? It’s not (always) because of mismanagement, but also because it’s often overscoped for them too and they are incredibly hard to execute. AAA studios often work on concepts and premises which require a lot of resources to do so effectively. Indie studios don’t often make these kinds of games for the same reasons, because conceptually it will easily explode your scope out of the water. Some try, and you can often feel how stretched thin they were.

The point is, you (assuming as a reader that you’re an individual with no 'fully’ shipped titles) are equivalent to…basically ½ a person at an average indie startup. If you have a team, then you’re basically the size and scale of a small indie team. Realistically, in all likelihood, you do not have the knowledge, experience or time to do it anywhere nearly as well as a full-time studio production.

And I get why people fall into this trap!

We draw inspiration from what we see most and what we like, and don’t often challenge our assumptions about them - it’s why we see something like a Batman Arkham Asylum combat system or Photorealistic graphics and say “yeah I could do that easy” without realizing it’s actually really really hard to do in the first place, let alone really get right. Studios are notoriously secretive about process, and the reality is there’s months and months of unseen work behind pretty much everything.

We also tend to use blanket terms we’re familiar with to define our works, as opposed to more fitting terms. For example, some people might call something like Journey an “open world” game, despite the fact it’s not strictly an “open world” but rather a linear one with a non-linear presentation.

As a solo developer I too constantly make this mistake of over-scoping or underestimating just how hard it can be to execute on certain concepts or ideas.

Avoiding It

So how do you get around accidentally writing cheques only well-equipped studios can cash? You need to interrogate your ideas a lot more.

Okay, now ask yourself: Is it mostly a premise that is done by people operating at around your level of resources, or by dedicated groups with tons and tons of employees? Has anyone done your mechanic at a small, simple scale? How many studios have done it? What size were they? How many resources do they have? If anyone has executed a similar idea, how many resources did they seem to have to do it? What corners did it seem like they need to cut to get there? Ask yourself how often you see concepts like yours, executed at scale like yours. Ask yourself why that might be.

A generic example to run with: “I am going to make an open world exploration game where you can climb anywhere, with tons of content and things to do”.

Ask yourself some of the above questions, and also interrogate all your definitions. What do you define as “open world”? “exploration”? “tons”? “anywhere”? “Climb”? What do these words, specifically, mean to you? Are these reasonable and realistic expectation for the amount of time you have for this project? Have you already executed on any of these before, and how many are unknown to you?

“But Devon, my idea is unique and no one has done it before! I have nothing I can compare it to!”

Nope. Sorry, just no - you’re wrong. Maybe they’ve not done it exactly like you envision it, but I promise you that at this point in time someone has done virtually everything in games before, you’ve just not heard of it yet. I have yet to hear someone describe a game that didn’t do anything I hadn’t heard of before to some degree or another. Ask some friends for references and take more time to do research - you’ll find parallels if you dig enough.

Execution

If by now you’ve realized you might be in over your head, you might still be able to do it if you plan very smartly around it and accept scoping down.

I could talk forever about how to break down your scope into something that is more manageable (and probably will in the future), but I’ll keep it focused on this idea of interrogating definitions for now.

Running with the “open world exploration game where you can climb anywhere, with tons of content and things to do” example.

Plan to do only one of the verbs in your game really well.

“Climbing” - you could spend forever building a game just around that verb, and people have! Getting Over It With Bennet Foddy. Doodle Jump. Grow Home. People have done this, and even those games tow the line of being complex to make.

“Open world” - this one is very heavy, but make it just about walking around. Challenge the assumption that an open world isn’t enough and that it needs 'content’ - just make walking around the world really fun. Dear Esther, Proteus, Passage, Beginner’s Guide.

“Exploration” - this verb is vague and takes many forms, and while it can easily be dangerous if it gets too big, it can still be small and engaging. A Short Hike, Umurangi Generation, Hidden Folks. You don’t need mechanical complexity or depth to make something fun.

Start from that and then expand. Maybe you get to a point where your climbing is really fun and good and you don’t even need to add tons of things to do, or open-world mechanics. Maybe your open world is so easy to do that climbing becomes the thing you spend your time on.

Essentially the point here is to not assume that because you’ve seen something done before it’s easy to execute on, nor that you should simply run with concepts without fully understanding what you mean when you come up with them first. It’s going to not only save you a lot of time and stress, but also more likely to put you in a position where you’ll be able to actually finish what you started.

This is also only the tiniest portion of my thoughts on scoping here, so I’m sure I’ll add more to this down the road. :)

devsgames:

On Scoping And Idea Management for Games

I started my teaching gig (which is incredibly chaotic but I’m very much enjoying it despite that) and I noticed a really consistent theme with some student project pitches around the idea of planning and scoping projects. Some advice that I gave them that I think is worth repeating and reinforcing here:

You are not a AAA studio. Do not plan to make games like a AAA studio.

If your concept, premise, pitch or idea of a game that you actually want to finish contains elements, mechanics or concepts that is predominantly executed by AAA studios, please for the love of god don’t expect to be able to execute them without brutally interrogating them first.

Things like: Soulslike game balance, ‘open world’, heavily systemic design, online multiplayer, complex mechanics, etc. You know, things you largely only see AAA studios (or very experienced dev teams) complete with any semblance of success. There’s a reason many of these are only executed by large teams.

This isn’t to say it’s impossible to execute on these ideas or that it’s not worthwhile experimenting with it a little, but if you’re going into it with little previous development experience and expect to come out the other end with a 'finished’ thing, you’re overscoping and setting yourself up for failure.

Ever notice how AAA studios even struggle to execute complex concepts like that? It’s not (always) because of mismanagement, but also because it’s often overscoped for them too and they are incredibly hard to execute. AAA studios often work on concepts and premises which require a lot of resources to do so effectively. Indie studios don’t often make these kinds of games for the same reasons, because conceptually it will easily explode your scope out of the water. Some try, and you can often feel how stretched thin they were.

The point is, you (assuming as a reader that you’re an individual with no 'fully’ shipped titles) are equivalent to…basically ½ a person at an average indie startup. If you have a team, then you’re basically the size and scale of a small indie team. Realistically, in all likelihood, you do not have the knowledge, experience or time to do it anywhere nearly as well as a full-time studio production.

And I get why people fall into this trap!

We draw inspiration from what we see most and what we like, and don’t often challenge our assumptions about them - it’s why we see something like a Batman Arkham Asylum combat system or Photorealistic graphics and say “yeah I could do that easy” without realizing it’s actually really really hard to do in the first place, let alone really get right. Studios are notoriously secretive about process, and the reality is there’s months and months of unseen work behind pretty much everything.

We also tend to use blanket terms we’re familiar with to define our works, as opposed to more fitting terms. For example, some people might call something like Journey an “open world” game, despite the fact it’s not strictly an “open world” but rather a linear one with a non-linear presentation.

As a solo developer I too constantly make this mistake of over-scoping or underestimating just how hard it can be to execute on certain concepts or ideas.

Avoiding It

So how do you get around accidentally writing cheques only well-equipped studios can cash? You need to interrogate your ideas a lot more.

Okay, now ask yourself: Is it mostly a premise that is done by people operating at around your level of resources, or by dedicated groups with tons and tons of employees? Has anyone done your mechanic at a small, simple scale? How many studios have done it? What size were they? How many resources do they have? If anyone has executed a similar idea, how many resources did they seem to have to do it? What corners did it seem like they need to cut to get there? Ask yourself how often you see concepts like yours, executed at scale like yours. Ask yourself why that might be.

A generic example to run with: “I am going to make an open world exploration game where you can climb anywhere, with tons of content and things to do”.

Ask yourself some of the above questions, and also interrogate all your definitions. What do you define as “open world”? “exploration”? “tons”? “anywhere”? “Climb”? What do these words, specifically, mean to you? Are these reasonable and realistic expectation for the amount of time you have for this project? Have you already executed on any of these before, and how many are unknown to you?

“But Devon, my idea is unique and no one has done it before! I have nothing I can compare it to!”

Nope. Sorry, just no - you’re wrong. Maybe they’ve not done it exactly like you envision it, but I promise you that at this point in time someone has done virtually everything in games before, you’ve just not heard of it yet. I have yet to hear someone describe a game that didn’t do anything I hadn’t heard of before to some degree or another. Ask some friends for references and take more time to do research - you’ll find parallels if you dig enough.

Execution

If by now you’ve realized you might be in over your head, you might still be able to do it if you plan very smartly around it and accept scoping down.

I could talk forever about how to break down your scope into something that is more manageable (and probably will in the future), but I’ll keep it focused on this idea of interrogating definitions for now.

Running with the “open world exploration game where you can climb anywhere, with tons of content and things to do” example.

Plan to do only one of the verbs in your game really well.

“Climbing” - you could spend forever building a game just around that verb, and people have! Getting Over It With Bennet Foddy. Doodle Jump. Grow Home. People have done this, and even those games tow the line of being complex to make.

“Open world” - this one is very heavy, but make it just about walking around. Challenge the assumption that an open world isn’t enough and that it needs 'content’ - just make walking around the world really fun. Dear Esther, Proteus, Passage, Beginner’s Guide.

“Exploration” - this verb is vague and takes many forms, and while it can easily be dangerous if it gets too big, it can still be small and engaging. A Short Hike, Umurangi Generation, Hidden Folks. You don’t need mechanical complexity or depth to make something fun.

Start from that and then expand. Maybe you get to a point where your climbing is really fun and good and you don’t even need to add tons of things to do, or open-world mechanics. Maybe your open world is so easy to do that climbing becomes the thing you spend your time on.

Essentially the point here is to not assume that because you’ve seen something done before it’s easy to execute on, nor that you should simply run with concepts without fully understanding what you mean when you come up with them first. It’s going to not only save you a lot of time and stress, but also more likely to put you in a position where you’ll be able to actually finish what you started.

This is also only the tiniest portion of my thoughts on scoping here, so I’m sure I’ll add more to this down the road. :)

:

unfortunately i have to see discourse on my dash every day that makes me think some of y'all are really only posturing about the whole being a gender weirdo freak thing

“can you treat a trans woman as an equal if she has visible facial hair, or a trans man who has visible breasts?” is a good starting point but let me ask you some more questions.

could you have a normal conversation with a 50 year old transsexual who still considers himself a mother to his son? can you be in community with retransitioners and genderqueer people with non-normative transition trajectories? can you have a nice chat with someone who was afab and calls themself transfemme, or with someone who was amab and calls themself transmasc?

and even more! do you welcome the guy in a dress who calls himself a transvestite and has been doing drag every saturday for the past 10 years to your pride parade? are you willing to hear out the young woman who had bottom surgery at 18 and now kinda wishes she didn’t? do you actually respect the people who decide not to go on hrt or to get surgery due to their family’s medical history?

they may be hypothetical to you, but those are the people i have met and hang out with every day.

and you might answer yes to all of these, obviously, but could you actually say that when actually meeting them? because i’ve seen for myself that, no, the hypothetical and reality don’t always align.

cosmogenous:

jobs for girls who can’t focus and are tired all the time and aren’t rlly that good looking and get startled easily

beadyeyes:

duncebento:

beadyeyes:

log6:

duncebento:

log6:

I’ve literally never been kissed this much it is frying my brain

i hope a ceiling fan fall on yall

we were at the beach on a towel so…

So watch out

i have a man now who i be laid up with….i’d like to formally retract my past aggression

Be careful is all I’m saying

archaicfirehydrants:

moonkitty:

worldheritagepostorganization:

sweet-dreams-are-made-of-my-dick:

zaggot:

zaggot:

frisk is just a fucking baby. and everyone just monologues at them

alphys: you know i… i used to hate myself, before you came along. i don’t know… i don’t want to use you to boost my self esteem but i just want to say… thanks, you know? for giving me a little more confidence, i guess. you’re really special to me

frisk: *is five years old*

World Heritage Post

welcome to the no notes frisk wants chicken nuggets post

for a no notes post this has four notes too many

predatory-lesbians:

remember this holiday season, lesbians are forever. lesbians are eternal. lesbians were here before you and lesbians will be here long after you are gone. you cannot stop us. we’re everywhere. we cook ur meals, we deliver ur packages, we cut your hair and use the clippings to build strange little dolls. we drain your life force in order to remain eternally youthful and vibrant. lesbians are sneaking in ur window right now to steal ur cat and rename it Nickholaous and it will love lesbians more than it ever loved you. lesbians are very sneaky and nearly invisible in the dark.

:

unfortunately i have to see discourse on my dash every day that makes me think some of y'all are really only posturing about the whole being a gender weirdo freak thing

“can you treat a trans woman as an equal if she has visible facial hair, or a trans man who has visible breasts?” is a good starting point but let me ask you some more questions.

could you have a normal conversation with a 50 year old transsexual who still considers himself a mother to his son? can you be in community with retransitioners and genderqueer people with non-normative transition trajectories? can you have a nice chat with someone who was afab and calls themself transfemme, or with someone who was amab and calls themself transmasc?

and even more! do you welcome the guy in a dress who calls himself a transvestite and has been doing drag every saturday for the past 10 years to your pride parade? are you willing to hear out the young woman who had bottom surgery at 18 and now kinda wishes she didn’t? do you actually respect the people who decide not to go on hrt or to get surgery due to their family’s medical history?

they may be hypothetical to you, but those are the people i have met and hang out with every day.

and you might answer yes to all of these, obviously, but could you actually say that when actually meeting them? because i’ve seen for myself that, no, the hypothetical and reality don’t always align.

archaicfirehydrants:

moonkitty:

worldheritagepostorganization:

sweet-dreams-are-made-of-my-dick:

zaggot:

zaggot:

frisk is just a fucking baby. and everyone just monologues at them

alphys: you know i… i used to hate myself, before you came along. i don’t know… i don’t want to use you to boost my self esteem but i just want to say… thanks, you know? for giving me a little more confidence, i guess. you’re really special to me

frisk: *is five years old*

World Heritage Post

welcome to the no notes frisk wants chicken nuggets post

for a no notes post this has four notes too many

whatsnewalycat:

boreal-sea:

roycohn:

stop saying “gen z brought back bush-era purity politics” i grew up in the bush era and even then people weren’t saying that you’re a sex addict for having boring marital sexual congress in the same house as your children. this is just plain unhinged

Literally almost every millennial I know has a memory of accidentally walking in on their parents or hearing their parents having sex. It’s fucking normal. Human beings have sex. Your parents fuck. Get over it. Being weird about it isn’t healthy.

I really loved Robert Evans’s response to this

whatsnewalycat:

boreal-sea:

roycohn:

stop saying “gen z brought back bush-era purity politics” i grew up in the bush era and even then people weren’t saying that you’re a sex addict for having boring marital sexual congress in the same house as your children. this is just plain unhinged

Literally almost every millennial I know has a memory of accidentally walking in on their parents or hearing their parents having sex. It’s fucking normal. Human beings have sex. Your parents fuck. Get over it. Being weird about it isn’t healthy.

I really loved Robert Evans’s response to this

selkiesparrow:

Zoozve, my beloved

selkiesparrow:

Zoozve, my beloved

localratwithcowboyhat:

No matter how you feel about body horror you cant deny it takes a good amount of creativity to do right

devsgames:

devsgames:

I saw someone be like “It’s still as good a time as ever to take a risk and make your indie game into a breakout success, just look at Lethal Company!”

Let’s just be clear that “massively unpredictable viral success making an ungodly amount of money” does not equal “realistic and attainable benchmark” for almost any other indie dev.

When you’re right, you’re right, faggot Hank Hill.

wytchcore:

writing sucks because after i share what i wrote i wanna be like “hey did u notice this technique i used? did you notice the repetition here? let me write you an analysis on my own work.”

peachiime-deactivated20240731:

peachiime-deactivated20240731:

wdym an average platonic bond cant be deep and meaningful do none of you remember the power of friendship

i have trust in the people.

pusheen:

audible-smiles:

my grandma has this 115 year old picture book, and apparently in 1907 they would just let you publish anything

jessepinwheel:

I love it when people use “shrimp” to mean “beyond the human range”. like “shrimp colors” but applied to other things. “shrimp emotions” “shrimp sounds” “shrimp morality”, as if shrimp are living some kind of transcendent existence that humans can never comprehend

cyberitual:

foodnun:

me reacting to a bald eagle in my room

i would’ve freaked tf out but she plays it so cool

0x4468c7a6a728:

penn-central-official:

the ALFA-X experimental train has an even longer nose lol

serial-unaliver-deactivated2024:

????????

captain-price-unofficially:

wanderingnelipot:

piratedllama-art:

Quarters only, please [x]

(done in procreate)